Moving forward, I will be posting any changes to the rules in this thread. I will state what the old rule was and what the new rule is. This way we can track the progress of how the rule book has progressed from year to year.
This would include changes to the rulebook that involved conditional trades, waiver draft changes, etc.
We will be slightly altering the percentages of the odds to win the 1st overall pick of the Entry Draft. This can be found in section VII. Drafts --> B) Entry Draft --> 1st point.
Old Rules:
1. The RDHL Entry Draft Lottery for the first overall pick will involve the bottom 12 teams (non-playoff teams). The team winning the lotto receives the 1st pick overall. The percentage based on final standing: 20th Place: 28.5% 19th Place: 21.5% 18th Place: 16.5% 17th Place: 11% 16th Place: 7.5% 15th Place: 4.5% 14th Place: 3% 13th Place: 2.5% 12th Place: 2% 11th Place: 1.5% 10th Place: 1% 9th Place: 0.5%
New Rules:
During the entry draft, we're asking each GM to do 3 things as far as commitment goes: 1. Check in as much as humanly possible (as many times as you can each day), 2. Have a list of prospects ready to go BEFORE your pick comes up, 3. Make your selection as soon as possible once logging into the site (unless you're trying to trade your draft pick).
1. The RDHL Entry Draft Lottery for the first overall pick will involve the bottom 12 teams (non-playoff teams). The winning team will be determined by using permutations for 6 numbers (ping pong balls), to come up with a set of 720 unique combinations. The combinations are:
Using the full set of 6 numbers gives us these percentages based on final standing: No. RangeCountOdds 1-205 205 28.5% 206-360 155 21.5% 361-479 119 16.5% 480-558 79 11.0% 559-612 54 7.5% 613-644 32 4.4% 645-666 22 3.1% 667-684 18 2.5% 685-698 14 1.9% 699-709 11 1.5% 710-716 7 1.0% 717-720 4 0.6%
The entry draft lottery involves pulling out the numbers from the basket/hat/bowl/etc, and whichever team has been assigned the 6 digit number that the balls produce (note: the order in which the balls are selected matters), wins the lottery.
We will also do the same thing to determine the 2nd place team. If the 1st place team gets selected again in the 2nd draw, we will simply keep on redoing it until we get a new team.
Slightly rewording section VI. OFF-SEASON to make it more clear how this will work:
OLD:
2. Once the playoffs have finished, all teams must activate their IR, suspended and Inactive players. As well, all prospects must be sent down from the active roster to the prospect roster.
3. No team can have over 34 players or 37 prospects. A GM over these limits to begin the off-season, or during either draft must immediately drop players or prospects to fall under this limit. There will be a deadline to get down to the roster limit of 24 players and 27 propsects.
4. GM's can assign injured players to IR and callup prospects once training camp begins September 15. Teams have until October 1st to be roster and cap compliant.
NEW
2. Once the playoffs have finished, all teams must activate their IR, suspended and Inactive players. All prospects that have graduated to players, must be called up to main roster from the minors. All prospects, on main roster, must be sent down to the minors.
3. No team can have over 34 players at the start of the offseason. You cannot add players to get yourself up to the 34 player limit. It is only in place to cover players already on your roster that are currently on active roster, on your IR, and prospects that have graduated to players
4. No team can have over 37 prospects after the entry draft. You cannot add prospects to get yourself up to the 37 prospect limit. It is only in place to cover prospects already in your minors and the prospects you pick in th entry draft.
5. There will be a deadline to get back down to the 24 players and 27 prospect limit for next season set during the offseason once the 2016-2017 schedule is announced.
6. GM's can assign injured players to IR and callup prospects once training camp begins September 15. Teams have until October 1st to be roster and cap compliant.
Last Edit: Feb 17, 2016 10:34:58 GMT -8 by NYR (Rob)
1. There will be a three strike warning process when it comes to tanking. Tanking is qualified by the following items:
- Not setting line-ups for a H2H period - Benching active players during a H2H period - Benching productive players in favour of unproductive players waiver-wire calibre players - Not maximizing a team's 24 player roster - Not calling up productive prospects in lieu of unproductive waiver-wire calibre players - Not calling up a productive prospect over an unproductive prospect - Rostering players without immediate or future fantasy relevance
2. A strike will be issued if a majority of commissioners thinks you are violating one of the previously mentioned items.
3. If you are given three strikes, your best pick in the draft will automatically be pushed to the end of it's round. Example: If you have the #3 overall pick but have three strikes it is moved to the end of round one, becoming the #20 overall pick.
---
Clause in II. Rosters also adjusted:
Original:
2. Teams can dress a maximum of 12 forwards, 6 defensemen, and 2 goalies per day on Fantrax.
New:
2. Teams can dress a maximum of 12 forwards, 6 defensemen, and 2 goalies per day on Fantrax. There will be rules against Tanking. See Section XI. "Tanking" for exact details.
Going to make Waiver Draft a little clearer....I will bold the parts I changed. I will also edit this post if we come up with any other updates for Waiver Draft section.
OLD:
C). Waiver Draft
1. The league will hold a waiver draft two weeks after the end of our regular season. The waiver draft will consist of 2 rounds. It will be a draft comprised of the non-playoff teams based on the reverse order of the final standings.
2. All teams are required to protect 18 players from their active roster. Any unprotected player will then be eligible to be claimed in the waiver draft. Any team that wishes to protect 3 or more goalies may do so, but each goalie protected results in losing 1 protected player spot, 3 goalies results in 17 spots total, protecting 4 goalies results in 16 spots total, etc.)
3. Every team must post a roster of protected and unprotected players in the Waiver Draft thread.
4. Waiver draft picks are NOT eligible for trade.
5. Propsects are automatically protected form the waiver draft.
6. The trade freeze will be in effect through the Waiver Draft
7. There will be a total roster freeze 1 week prior to the waiver draft. No trades, player claims or prospect claims will be permitted during this time.
8. A team may only lose a total of 2 players during the waiver draft. Once said team has been chosen from 2 times, those players will no longer be able to be selected.
9. The draft order works the same way as the Entry Draft. This is not serpentine.
NEW:
1. The league will hold a waiver draft two weeks after the end of our regular season. The waiver draft will consist of 2 rounds. It will be a draft comprised of the non-playoff teams based on the reverse order of the final standings.
2. All teams are required to protect 18 players from their active roster. Any unprotected player will then be eligible to be claimed in the waiver draft. Any team that wishes to protect 3 or more goalies may do so, but each goalie protected results in losing 1 protected player spot, 3 goalies results in 17 spots total, protecting 4 goalies results in 16 spots total, etc.)
3. Every team must post a roster of protected and unprotected players in the Waiver Draft thread.
4. Waiver draft picks are NOT eligible for trade.
5. Propsects are automatically protected form the waiver draft.
6. The trade freeze will be in effect through the Waiver Draft
7. There will be a total roster freeze 1 week prior to the waiver draft. No trades, player claims or prospect claims will be permitted during this time.
8. A team may only lose a total of 2 players during the waiver draft. Once said team has been chosen from 2 times, those players will no longer be able to be selected and stay on your roster for next season.
9. The draft order works the same way as the Entry Draft. This is not serpentine.
Last Edit: Mar 2, 2016 10:57:12 GMT -8 by NYR (Rob)