It's that time of year where we discuss the status of the league. This is your time to bring up any rule changes you might want to implement. If you have an idea please bring it up. I know there have been ideas about prospects and the # of games played, as well as a salary cap, and other things. So here's your time to shine. Look forward to hearing all your ideas!
The first is for the trade deadline, I think the time should be set in the evening. That way people can participate after work. The fun of the deadline is a rush of deals as people are trying to compete, if we adjust the time a bit we can make it so more people can be active.
The second is a slight change to the scoring system. I've always found it a bit odd that Shots are counted at .067 points each while Hits and Blocks count for 0.3 points (around 4.5x as valuable). PIM are counted at 0.2 points (nearly 3x as valuable). Personally I think PIM should not be counted or counted as negative points and Shots should have a greater value. I may be the only one who feels that way, but just wanted to bring it up for discussion.
Last Edit: Mar 9, 2020 10:29:29 GMT -8 by SEA (Dan)
I'd like to see a vote on raising the games played limit for prospects. Goalies especially graduate without us really getting a sense for how good they are unless they are absolutely exceptional, most need more time.
The first is for the trade deadline, I think the time should be set in the evening. That way people can participate after work. The fun of the deadline is a rush of deals as people are trying to compete, if we adjust the time a bit we can make it so more people can be active.
The second is a slight change to the scoring system. I've always found it a bit odd that Shots are counted at .067 points each while Hits and Blocks count for 0.3 points (around 4.5x as valuable). PIM are counted at 0.2 points (nearly 3x as valuable). Personally I think PIM should not be counted or counted as negative points and Shots should have a greater value. I may be the only one who feels that way, but just wanted to bring it up for discussion.
As I recall, the thought process behind limiting the value of shots, and really all the scoring was to make a more diverse group of productive fantasy players. Increasing the value of shots over favoured the offensive group of players, and the .067 number was just worked out to be a good middle ground wherein offensive players would still get the deserved advantage, just not as OP. Not to say we couldn't open discussion on the values again though.
The first is for the trade deadline, I think the time should be set in the evening. That way people can participate after work. The fun of the deadline is a rush of deals as people are trying to compete, if we adjust the time a bit we can make it so more people can be active.
The second is a slight change to the scoring system. I've always found it a bit odd that Shots are counted at .067 points each while Hits and Blocks count for 0.3 points (around 4.5x as valuable). PIM are counted at 0.2 points (nearly 3x as valuable). Personally I think PIM should not be counted or counted as negative points and Shots should have a greater value. I may be the only one who feels that way, but just wanted to bring it up for discussion.
As I recall, the thought process behind limiting the value of shots, and really all the scoring was to make a more diverse group of productive fantasy players. Increasing the value of shots over favoured the offensive group of players, and the .067 number was just worked out to be a good middle ground wherein offensive players would still get the deserved advantage, just not as OP. Not to say we couldn't open discussion on the values again though.
I would absolutely be in favour of increasing the limit for goalies. Skaters on the other hand, I like the 100 mark, so I wouldn't push for an increase, but I wouldn't fight one either.
The first is for the trade deadline, I think the time should be set in the evening. That way people can participate after work. The fun of the deadline is a rush of deals as people are trying to compete, if we adjust the time a bit we can make it so more people can be active.
The second is a slight change to the scoring system. I've always found it a bit odd that Shots are counted at .067 points each while Hits and Blocks count for 0.3 points (around 4.5x as valuable). PIM are counted at 0.2 points (nearly 3x as valuable). Personally I think PIM should not be counted or counted as negative points and Shots should have a greater value. I may be the only one who feels that way, but just wanted to bring it up for discussion.
As I recall, the thought process behind limiting the value of shots, and really all the scoring was to make a more diverse group of productive fantasy players. Increasing the value of shots over favoured the offensive group of players, and the .067 number was just worked out to be a good middle ground wherein offensive players would still get the deserved advantage, just not as OP. Not to say we couldn't open discussion on the values again though.
You're correct, I'll repost Juuso's response to when we were thinking of voting for SOG as a stat because he brought up some valuable information. Reminder this message is from 2016 but the general points its making are still valid.
"I'll address the addition/alteration of categories first, and return to the other points at a later points in time. I'm in general for adding SOG as a category, but there are two key issues that need to be considered when considering how much value we attribute to the category:
1) If we were to add an additional skater category without changing any other categories, this will have a pronounced adverse effect on goaltenders. Brayden Holtby was the top scoring goaltender this season with 264.7 FPts (good for 12th overall). If we look at a comparable forward (Blake Wheeler, 259.2 FPts, 16th overall), he finished the season with 256 SOG. If we award even 0.1 FPts per SOG, Wheeler suddenly has 25.6 more FPts on the season, leaving Holtby in the dust. I'll need to crunch the actual effect of this, but I would presume that Holtby would be pushed down to around 30th overall. This is an issue as we initially wanted to balance the stats to not favour one player category over others.
2) SOG are an offensive statistic, which are highly correlated with both goals and assists (0.734 Pearson correlation between shots per game and goals per game, and 0.620 between shots per game and assists per game). If we add SOG as a category without adjusting the points we attribute to goals and/or assist, we're devaluing the other skater categories that are less correlated with SOG such as PIMs, hits and blocks. This is an issue because we are only 1 season into this league, and the initial draft plus subsequent trades were made with these splits in mind between offensive and peripheral categories in mind."
he made a really impressive spreadsheet back then,showing how much peoples rank would adjust if the points for SOG were .1
In a similar vain I think that's why PIM is still valuable as a fantasy stat for us. Look our FA pool, here's the top FA's available as of 3/9 gyazo.com/7c937b2a065dadffaf4da56236d77665
Guys like Clifford and Gudbranson have fairly high PIM, both of them were owned by multiple teams throughout the year, removing PIM as a stat would drop someone like Gudbranson from 92.08 total fantasy points to 73.08 which would drop him from the 7th best available FA right now to the 26th best, right above Cody Ceci.
So, while I am not opposed to seeing the numbers potentially change. This ultimately was why the values were determined from some of our perspectives.
Last Edit: Mar 9, 2020 19:30:09 GMT -8 by NJD (Chloe)
As I recall, the thought process behind limiting the value of shots, and really all the scoring was to make a more diverse group of productive fantasy players. Increasing the value of shots over favoured the offensive group of players, and the .067 number was just worked out to be a good middle ground wherein offensive players would still get the deserved advantage, just not as OP. Not to say we couldn't open discussion on the values again though.
You're correct, I'll repost Juuso's response to when we were thinking of voting for SOG as a stat because he brought up some valuable information. Reminder this message is from 2016 but the general points its making are still valid.
"I'll address the addition/alteration of categories first, and return to the other points at a later points in time. I'm in general for adding SOG as a category, but there are two key issues that need to be considered when considering how much value we attribute to the category:
1) If we were to add an additional skater category without changing any other categories, this will have a pronounced adverse effect on goaltenders. Brayden Holtby was the top scoring goaltender this season with 264.7 FPts (good for 12th overall). If we look at a comparable forward (Blake Wheeler, 259.2 FPts, 16th overall), he finished the season with 256 SOG. If we award even 0.1 FPts per SOG, Wheeler suddenly has 25.6 more FPts on the season, leaving Holtby in the dust. I'll need to crunch the actual effect of this, but I would presume that Holtby would be pushed down to around 30th overall. This is an issue as we initially wanted to balance the stats to not favour one player category over others.
2) SOG are an offensive statistic, which are highly correlated with both goals and assists (0.734 Pearson correlation between shots per game and goals per game, and 0.620 between shots per game and assists per game). If we add SOG as a category without adjusting the points we attribute to goals and/or assist, we're devaluing the other skater categories that are less correlated with SOG such as PIMs, hits and blocks. This is an issue because we are only 1 season into this league, and the initial draft plus subsequent trades were made with these splits in mind between offensive and peripheral categories in mind."
he made a really impressive spreadsheet back then,showing how much peoples rank would adjust if the points for SOG were .1
In a similar vain I think that's why PIM is still valuable as a fantasy stat for us. Look our FA pool, here's the top FA's available as of 3/9 gyazo.com/7c937b2a065dadffaf4da56236d77665
Guys like Clifford and Gudbranson have fairly high PIM, both of them were owned by multiple teams throughout the year, removing PIM as a stat would drop someone like Gudbranson from 92.08 total fantasy points to 73.08 which would drop him from the 7th best available FA right now to the 26th best, right above Cody Ceci.
So, while I am not opposed to seeing the numbers potentially change. This ultimately was why the values were determined from some of our perspectives.
I understand the logic behind the point valuations, but I feel the point system should be primarily focused on reflecting the real value of the players. I do like that Blocks and Hits can make stay-at-home defensemen relevant in our league, so I would be okay with keeping them weighted higher than shots. I think that one way to keep those players valuable would be to also boost the score value of Takeaways. It could also be interesting to see how big of a difference changing Shots to Shot Attempts (rather than increasing the value of Shots) would be as Shot Attempts are a decent indicator of driving play forward and the current logic is Shots are already rewarded with Goals and Assists.
But rewarding PIMs makes no sense. It is literally a measure of how often a player makes a dumb enough mistake to be removed from the game for a period of time. Sure, there are bad calls by refs or the very rare situation where taking a penalty was the smart play, but those just seem to throw off the stat even more to me. Bad ref calls shouldn't have an impact on player valuation and if you have to take a penalty, more often than not it's because you got outplayed or you're out of position. But the vast majority of the time the player does something stupid enough to be penalized in the real game, it doesn't really make sense to me to reward that positively in fantasy hockey.
I guess I would separate the proposal into two parts then:
1) Eliminate PIM from scoring or make it a negative score to reflect the impact of penalties in an NHL game.
2) Boost Shots and Takeaways or change Shots to Shot Attempts.
Post by MIN (Juuso) on Mar 10, 2020 4:33:50 GMT -8
One thing that I'd suggest bringing up for discussion is reallocating goalie scoring. In its current form, any goalie start is generally worth it. Looking at a quick example:
Louis Domingue played in a 4-5 shootout loss vs MTL on Feb 4th. He had 32 saves on 36 shots, for a .889 save percentage, but still put up 2.8 FPts. Domingue has played 17 games this season with an average save percentage of .882, and has only put up negative FPts in 2 games.
I'd suggest voting on whether we make the distribution of goalie stats greater. I don't have specific changes to propose at this time, but I'd suggest making good performances more valuable, and poor performances more punitive.
You're correct, I'll repost Juuso's response to when we were thinking of voting for SOG as a stat because he brought up some valuable information. Reminder this message is from 2016 but the general points its making are still valid.
"I'll address the addition/alteration of categories first, and return to the other points at a later points in time. I'm in general for adding SOG as a category, but there are two key issues that need to be considered when considering how much value we attribute to the category:
1) If we were to add an additional skater category without changing any other categories, this will have a pronounced adverse effect on goaltenders. Brayden Holtby was the top scoring goaltender this season with 264.7 FPts (good for 12th overall). If we look at a comparable forward (Blake Wheeler, 259.2 FPts, 16th overall), he finished the season with 256 SOG. If we award even 0.1 FPts per SOG, Wheeler suddenly has 25.6 more FPts on the season, leaving Holtby in the dust. I'll need to crunch the actual effect of this, but I would presume that Holtby would be pushed down to around 30th overall. This is an issue as we initially wanted to balance the stats to not favour one player category over others.
2) SOG are an offensive statistic, which are highly correlated with both goals and assists (0.734 Pearson correlation between shots per game and goals per game, and 0.620 between shots per game and assists per game). If we add SOG as a category without adjusting the points we attribute to goals and/or assist, we're devaluing the other skater categories that are less correlated with SOG such as PIMs, hits and blocks. This is an issue because we are only 1 season into this league, and the initial draft plus subsequent trades were made with these splits in mind between offensive and peripheral categories in mind."
he made a really impressive spreadsheet back then,showing how much peoples rank would adjust if the points for SOG were .1
In a similar vain I think that's why PIM is still valuable as a fantasy stat for us. Look our FA pool, here's the top FA's available as of 3/9 gyazo.com/7c937b2a065dadffaf4da56236d77665
Guys like Clifford and Gudbranson have fairly high PIM, both of them were owned by multiple teams throughout the year, removing PIM as a stat would drop someone like Gudbranson from 92.08 total fantasy points to 73.08 which would drop him from the 7th best available FA right now to the 26th best, right above Cody Ceci.
So, while I am not opposed to seeing the numbers potentially change. This ultimately was why the values were determined from some of our perspectives.
I understand the logic behind the point valuations, but I feel the point system should be primarily focused on reflecting the real value of the players. I do like that Blocks and Hits can make stay-at-home defensemen relevant in our league, so I would be okay with keeping them weighted higher than shots. I think that one way to keep those players valuable would be to also boost the score value of Takeaways. It could also be interesting to see how big of a difference changing Shots to Shot Attempts (rather than increasing the value of Shots) would be as Shot Attempts are a decent indicator of driving play forward and the current logic is Shots are already rewarded with Goals and Assists.
But rewarding PIMs makes no sense. It is literally a measure of how often a player makes a dumb enough mistake to be removed from the game for a period of time. Sure, there are bad calls by refs or the very rare situation where taking a penalty was the smart play, but those just seem to throw off the stat even more to me. Bad ref calls shouldn't have an impact on player valuation and if you have to take a penalty, more often than not it's because you got outplayed or you're out of position. But the vast majority of the time the player does something stupid enough to be penalized in the real game, it doesn't really make sense to me to reward that positively in fantasy hockey.
I guess I would separate the proposal into two parts then:
1) Eliminate PIM from scoring or make it a negative score to reflect the impact of penalties in an NHL game.
2) Boost Shots and Takeaways or change Shots to Shot Attempts.
This will only make our already thin free agent pool even thinner. The best players are already the best fantasy players in our league, and adjusting stats to further the disparity between them and the useful players won't serve the league any benefit.